In the case of a war machine losing a fire fight (and naturally not
running) if , on the next turn , either the WM or say opposing infantry ,
wishes to move in the movement phase , snap fire can be used to stop either
group either moving closer , further away , or in case of the WM rotating..
Am I getting this right here? Had a case recently where a Warlord wanted to run
but on reading the snap fire rules it seemed to be a little ambiguous here
(one interpretation effectively only allowed snap fire to affect units moving closer....)
thanks
JAC
Received on Thu Jan 01 1970 - 00:00:00 UTC
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