Tu as �crit :
>Actually, I think is should be something like a certian fraction of
>the units needs to be engaged. Like a quarter or something.
> Or maybe
>a unit that is engaged with under a x% of it's units auto rallys
>at the end of the turn.
> This is something else I was thinking of. Guard Orders. A >unit that
>is on guard orders will attempt to intercept close assaults. (Sort of
>like snap fire.) The guard unit may move up to it's full assault move
>and (or maybe full move or something) and engages the assaulters
>before they reach the first unit. CC is resolved normally. Just a
>thought.
Yes, I like this solution, it can be a way to prevent ulrealistic
situations : I will try to test it.
Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)
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Received on Thu Jan 08 1998 - 08:37:59 UTC