This is a "new" unit for use with your local Chaos army :) It is a
transfer of the same unit from 40k (from the Chaos Codex) to Epic. Most
of the writing below is from the Chaos Codex, page 31.
==========================================================================
Khorne Berzerkers are Chaos Space Marines that have dedicated themselves
to the Chaos God Khorne. They live only for battle and charge into combat
chanting their famous war cry "Blood for the Blood God". Khorne
Berzerkers are normally bought in detachments of five stands.
Stats:
Move Save CAF WPNS Range AD HIT SAVE MOD Notes
10cm none +5 Bolt pistols 25cm 1 5+ 0 see below
Mark of Khorne:
All Khorne Berzerkers are blessed with the Mark of Khorne. This means that
they are subject to frenzy. The effect of this in epic is to increase
their CAF (from +3 to +5) and to increase their morale value (from 2+ to
1+).
Furious Charge:
Such is the ferocious enthusiasm of Khorne Berzerkers to get to grips with
the enemy that they triple their move when they charge instead of only
doubling it (for a total charge of 30cm). However, each stand can only
use this bonus if it allows it to get into hand-to-hand combat that turn.
The tripled charge move may not be used by stands that are not able to
reach the enemy!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Front of Card:
KHORNE BERZERKER DETACHMENT
A Khorne Berzerker detachment of Chaos Marines consists of five stands of
Chaos Marine infantry.
Points Value 150
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Back of Card:
KHORNE BERZERKER DETACHMENT
Break Point 3: The Detachment is broken once it has lost 3 stands.
MORALE VALUE 1: Khorne Berzerkers must roll 1 or more on a d6 to pass
their morale check.
VICTORY POINTS 2
Your opponent gains 2 VPs when the detachment is broken.
==========================================================================
In putting the stats together I looked at what the unit does in 40k (great
H-H) and then looked at other units in Epic, the unit that this closely
approximates is the Juggernaught. Both are 150 pts, come in detachments
of five and have a +5 CAF. The Juggernaughts beat out the Berzerkers in
that the Juggernaught can always charge 30 cm (it has a base of 15cm) and
will always complete its charge (a BIG advantage). The Juggernaught
also has a save of 5+ v. the Berzerkers having no save. The Berzerkers
have a little better ranged attacked (hits on a 5+ v. the Juggers 6+) and
have the advantage of being infantry (move in any terrain, ride in
vehicles, Chaos Cards). Probably the Berzerkers aren't as good a deal as
the Juggers, maybe another +1 CAF. I usually prefer to come in a little
low on the power scale for new units and then see what everyone else
thinks. So, what does everyone else think?
I had considered giving them the Daemon Engine rules: if winning then +1
save (for a whopping 6+ in this case), a +1 to hit, and an extra d6 in CC.
This is in trade for the ability to FF. As far as I can tell by looking
at other models, this seems to be a straight up trade. While the
description given in the Chaos Codex doesn't support this ability, it
would fit the Epic "feel" of how such a unit might have been developed for
the current edition.
Just a thought,
Chad Taylor
Received on Wed Feb 12 1997 - 22:24:04 UTC
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: Tue Oct 22 2019 - 13:09:07 UTC