RE: [Epic] Cavalry/jump pack speed...
> > As it is known, cavalry (and jump packs) have their speed doubled,
> > except triped when they charge into close combat.
> >
> > Does this mean... (I use base move 10cm as reference, similar
> > with speed 15cm)
> >
> > 1) disrupt cannot hits against 20cm move?
>
> I'm sorry, I don't understand this one. Could
> you restate it?
>
I mean, disrupt cannot hits if d6x5 roll is equal or greater than
target unit's speed characteristic. So does it target against
10cm or 20cm speed?
Logical answer would be 20cm, but in that case, 30cm move on road
is not anymore logical....
&Kalle
Received on Fri Feb 20 1998 - 09:44:08 UTC
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