Re: +AFs-Epic+AF0 Battle Report Maps

From: Larry +AF <liquid_at_...>
Date: Sat, 28 Feb 1998 09:27:22 -0700

The program extension was not included in the file name so no one will be
able to view it. It's too bad since it sounds like a good idea.

Liquid
-----Original Message-----
From: John Bridges +ADw-jebtek+AEA-globalnet.co.uk+AD4-
To: space-marine+AEA-acc.umu.se +ADw-space-marine+AEA-acc.umu.se+AD4-
Date: Saturday, February 28, 1998 8:16 AM
Subject: Re: +AFs-Epic+AF0- Battle Report Maps


+AD4-Sean,
+AD4-
+AD4-
+AD4-The idea of the battle map is great. Unfortunately I havent found anything
+AD4-on my machine than can make any sense of it.
+AD4-
+AD4-Has any one else managed to read the map. If so what have you used ?
+AD4-
+AD4-
+AD4-John
+AD4------Original Message-----
+AD4-From: Sean Smith +ADw-seans+AEA-wave.co.nz+AD4-
+AD4-To: Epic Listserv +ADw-space-marine+AEA-acc.umu.se+AD4-
+AD4-Date: 28 February 1998 09:53
+AD4-Subject: +AFs-Epic+AF0- Battle Report Maps
+AD4-
+AD4-
+AD4APg-For a while I have been wondering how we can construct decent maps
+AD4APg-for battle reports, so that it will be easier to understand what
+AD4APg-happens in battles. I had a brain wave today, I realised that
+AD4APg-paint brush, an application program on my PC might be the answer.
+AD4APg-So attached to this is email is a paint brush map of the battle
+AD4APg-report below. I would appreciate if list members let me
+AD4APg-know if they can read the map, and if you can, what you think of it.
+AD4APg-
+AD4APg-
+AD4APg-Intro:
+AD4APg-
+AD4APg-Verrick, the grand inquisitor, surveyed the hilly and woody terrain
+AD4APg-before him and cursed. This terrain was exactly the wrong type
+AD4APg-which fight Chaos in. Chaos would be able to use the woods and the
+AD4APg-hills to avoid the massed fire of the space marines on overwatch and
+AD4APg-IG support weapons 'Oh well', he said to IG captain beside him,
+AD4APg-'whats done is done, we have to hold this ground, GHQ is relying on us
+AD4APg-to cover the retreat'.
+AD4APg-
+AD4APg-
+AD4APg-
+AD4APg-Scenerio: meeting engagement
+AD4APg-
+AD4APg-table length: 6 feet by 4 feet, the battle was fought length ways.
+AD4APg-
+AD4APg-Armies points values: 1750
+AD4APg-
+AD4APg-Army Type: IG vs Chaos
+AD4APg-
+AD4APg-IG Army list:
+AD4APg-
+AD4APg-1 IG infantry detachment with
+AD4APg- - 6 squads (all upgraded to commissars
+AD4APg- - 9 support weapons
+AD4APg- - 3 Ogryns
+AD4APg-
+AD4APg-1 Tank detachment with
+AD4APg- - 7 leman Russ
+AD4APg- - 7 hellhounds
+AD4APg-
+AD4APg-1 Artillery detachment with
+AD4APg- - 4 Siege
+AD4APg- - 4 heavy
+AD4APg- - 3 Hydras
+AD4APg-
+AD4APg-1 Ordinatus (armed with deathrays)
+AD4APg-
+AD4APg-1 Space marine detachment (in drop pods)
+AD4APg-
+AD4APg- - 1 Captain
+AD4APg- - 1 Librian
+AD4APg- - 2 teminators squads
+AD4APg- - 6 normal squads
+AD4APg-
+AD4APg-Chaos Army list:
+AD4APg-
+AD4APg-- 2 detachments with artillery and noise marines
+AD4APg-- 1 detachment with terminators and landraiders
+AD4APg-- 4 detachments with Chaos marines in rhinos
+AD4APg-
+AD4APg-
+AD4APg-Turn 1:
+AD4APg-
+AD4APg-- I win intiative and moved the CIC detachment at march on the road. I
+AD4APg- Left 1 bike squad of the CIC detachment on road into the woods, to
+AD4APg- prevent Chaos marching up road and to be with 15cm of Chaos's
+AD4APg- objectives, the other 3 squads moved to within 15cm of the IG
+AD4APg- objectives on my left flank.
+AD4APg-- The Rest of IG army marched along the road, except for the artillery
+AD4APg- which went on overwatch.
+AD4APg-
+AD4APg-- Chaos marched all his detachments. 2 Chaos marine detachments headed
+AD4APg- for each of the woods on hills on both my left and right flanks.
+AD4APg- The Chaos Landraiders moved to cover the road. The noise marines went
+AD4APg- into the buildings.
+AD4APg-
+AD4APg-Turn 2:
+AD4APg-
+AD4APg-- My Space marines drop into the woods on my right flank, each side
+AD4APg- played 3 fate cards each to assist in the combat between the Chaos
+AD4APg- and space marines. The space marines lost the close combat inspite of
+AD4APg- having a on the die roll, only 2 units of space marines survived.
+AD4APg-- The space marine CIC detachment was wiped out by Chaos marines (on my
+AD4APg- left falnk) in close combat (I forgot to move the detachment). My
+AD4APg- tank detachment immediatley avenged the death of the CIC by kicking
+AD4APg- the Chaos marines off the IG objectives.
+AD4APg-
+AD4APg-Turn 3:
+AD4APg-
+AD4APg-- I played orbital barrage and assassin on one of his artillery
+AD4APg- detachments which prevented it from firing this turn.
+AD4APg-- The tank detachment was broken by chaos marines.
+AD4APg-- IG infantry charged and broke the chaos marines on right flank,
+AD4APg- with support from the ordinatus.
+AD4APg-
+AD4APg-Turn 4:
+AD4APg-
+AD4APg-- IG detachment loses 30+ACU- of its units to Chaos artillery fire.
+AD4APg-- IG support weapons wipe out the landraiders.
+AD4APg-- Ordinatus and artillery break the terminators and Chaos artillery
+AD4APg- detachment
+AD4APg-
+AD4APg-I had 6 morale and my opponent -10 (if I remember correctly)
+AD4APg-
+AD4APg-Lessons learned:
+AD4APg-
+AD4APg-- The space marines should have been dropped on my left flank to support
+AD4APg- the tank detachment, my IG infantry and the ordinatus easily dealt
+AD4APg- with two chaos space marine detachments on my right flank.
+AD4APg-- The artillery should have been moved on normal in the first and second
+AD4APg- turns, so they the siege artillery could have gotten within 145cm of
+AD4APg- his artillery.
+AD4APg-- The CIC should have been moved out of the charge reach of the chaos
+AD4APg- marine detachments in the movement phase of turn two.
+AD4APg-
+AD4APg-
+AD4APg-
+AD4APg-
+AD4APg-
+AD4APg-
+AD4APg-
+AD4APg-
+AD4APg-
+AD4APg----
+AD4APg-Sean Smith
+AD4APg-
+AD4APg-Seans+AEA-wave.co.nz
+AD4APg-
+AD4APg----
+AD4APg-
+AD4-
+AD4-
Received on Sat Feb 28 1998 - 16:27:22 UTC

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