Greetings again. Please find below the latest Q&A batch, with answers from
Jervis. Though this time it was signed "Jervis and Andy and <choke> Gav,"
I'm still pretty sure the entire document was penned by Jervis. My apoligies
for the delay. I will try to get this up on the web quickly.
================================ BEGIN Q&A =================================
Q: Under the command structure for Chaos War Engines and Imperial
Titans it is possible to buy multiple scout titans, yet no chain of command
is specified. Does this mean that:
a) War Engines without a chain of command can enter the board at
separate locations, essentially as separate detachments.
b) War Engines without a chain of command must enter the board as
a single detachment, but may separate and ignore the 30cm unit
coherency rule.
c) War Engines should have a chain of command. Choose one unit
to be HQ, and proceed as normal.
P: c)
Q: The Battles Book tells us which armies may ally with each other, but
gives us no guidance as to how we should determine the overall strategy
rating of the allied force when they do so. This can get especially
complicated when various combinations of Marines/Imperial Guard/Eldar
fight together. Is there any simple formulae that can be recomended for
determining an allied strategy rating?
P: Use the lowest strategy rating. (Note that 'Imperial Armies' work
out their strategy rating using the rules in the battle book, then compare
it to other allies to see who has the lowest.)
Q: The Battles Book tells us that Orks may ally with Chaos. However,
Orks are allowed to replace their initiative counters in the cup before
the Assault Phase, while Chaos is not. What happens when these two
armies ally, as it is the joint force that is drawing initiative
counters?
a) They do not replace initiative counters
b) They do replace initiative counters
c) They only replace initiative counters if the Orks make up
over 50% of the army.
d) Something else.
P: a)
Q: The stats for the Mega-Gargant's Kruz Missles says that it has
2x Kruz missles, and that only one may be fired per turn. Should
this be taken to mean that each Kruz missles is a one-shot weapon,
as is the Vortex Missle?
P: Yes, Kruz missiles are one-shot weapons
Q: A detachment on Assault orders shoots with only 1/2 of its
firepower in the firing phase. Should it's firepower be halved
before or after you subtract for blast markers? (Eg.: A detachement
with 12 Firepower has two blast markers. On assault orders, would it
shoot with 5 or 4 firepower?)
P: After (that's 5 firepower in your example)
Q: The Slaanesh Questor titan seems much more useful than the
Subjugator, yet it is the Subjugator that costs more. Is it
possible that these two scout titans have their costs reversed in the Armies
book?
P: No - the Subjugator has a Titan CC weapon
Q: If an Ork fires his Super Lifta Droppa at an Eldar Titan with an
active holofield, and rolls high enough to beat the Titan's speed,
does the Titan get a chance to use his holofield save?
P: Yes (re-read the the Eldar Holofield rules int he army book where
it actually says this!)
Q: How many "Supreme Commander" detachment may you take?
a) One, except for Trynids who are limited by the over-all size
of their army for their total number
b) As many as you want, except for 'Nids who are limited by the
over-all size of their army for their total number.
c) Some other number.
P: a)
Hope that helps!
Jervis & Andy & Gav
============================= END Q&A ======================================
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Allen (The Q&A guy)
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Check out the EPIC and EPIC 40K Q&A Pages at:
http://work1.utsi.edu:8000/~amccarle/default.html
Mirrored by J. Michael Looney at:
http://www.spellbooksoftware.com/allen-mirror/default.html
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Received on Wed Apr 08 1998 - 01:13:31 UTC