After looking through the rulebooks and browsing the Q&A (or Q&P judging
from the latest answers from Jervis) I'm still at at loss at how to
deal with half firepower for disrupt weapons since they don't have
any firepower; they have disrupt.
Do I roll half the number of dice or only count 5 and/or 6 as a blast
marker (instead of 4,5,6), or something completely different?
Received on Thu Jan 01 1970 - 00:00:00 UTC
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