Re: [Epic] Titans and Eldar (looooong) (was: Titans and CC)
At 01:06 AM 22/3/97 -0800, you wrote:
>>>>Five Medics are like Chaos, but not as good. Although if he gets
>>>>overlapping fields of influence, you can make a bunch of medics
>>>>invulnerable... (Six medics standing together get 5 chances to save on 5+,
>>>>pretty good odds that you will live forever...)
>
>>>I dunno about this. Does everyone on the list play like this? My group
>>>has always played that you can't overlap medics and techmarines, as that
>>>would just start getting a little weird. There has to be a point at
>>>somewhere that you just can't save a downed comrade anymore, they're just a
>>>smoking pile of ash after being hit by a Volcano Cannon. It seems a little
>>>rules lawyerish/cheesie to load up on medics and stick them all together to
>>>create an invincible battleforce of infantry. That would mean that you
>>>would only have about a 13% chance of killing any of the infantry they were
>>>with after you hit them, and once you punched through their screen, you'd
>>>still only have a 20% chance of killing one of the medics.
>
>>Its on the FAQ's from Allen. And are you aware that a Medic/Techmarine can
>>save you from vortex templates and Warp hunters and other fairly massive
>>overkill weapons too?
>
>Yeah, I would expect the ability to recover from anything, that's not what
>I'm arguing against. What I find ridiculous is the idea of having multiple
>medics with overlapping fields. Yes, I know it is all on the unofficial Q
>and A's, which I've never particularly cared for anyways. Some of their
>rulings are really strange, and this is a great example of one of them. If
>you wanted to play a complete Cheez-whiz army, this would by far take the
>cake.
>
>Could you imagine an army of packed medics with a screen of standard
>troops? You could create an almost completely invincible formation, with
>each additional medic increasing the saving throw exponentially! Even with
>just 5 medics, the odds are already ridiculously good. An 87% save!?
>Could you imagine if you got just 1 detachment of terminators screening
>those medics? It would be invincible, those terminators would have 89%
>saves, which incidentally, is a better survival rate than that of small
>Titans. True, this single formation of troops would occupy all of an
>army's special slots probably, but that is little sacrifice to pay for an
>unstoppable combo.
>
>Get the medics a detachment of land raiders and rush them across the
>battlefield with the terminators in a tightly knit group, or better yet
>THawk them in! If you go by the Q&As, they could be knocked out of the sky
>by AA guns while in the THawks and they would have pretty good chances of
>not suffering a single casuality. Once they actually arrive, I pity the
>enemy units on that part of the board. Your Terminators already have a +6
>CAF, but add in a 87% save if they lose, and those guys could wipe Titans
>off the battlefield with sickening ease. A single detachment of Termies
>dropped with 5 medics could wipe a Warlord battlegroup off the table in two
>turns without breaking into a sweat!
>
>Whew! Sorry about that rant, but sometimes AC & JJ's nonsensical answers
>really get to me. There's gotta be a point where no matter how many more
>cooks you get, the soup just ain't gonna get any better.
I hear what you're saying... I agree that it's silly, cheesey, whatever -
but what do you expect from GW?
I don't write the rules, I just quote 'em...
Agro
>
>>>>Agro
>
>>>Michael the Liu
>
>>Agro
>
>Mike the Liu
>
>
Received on Sat Mar 22 1997 - 10:49:17 UTC
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