RE: [Epic] Epic 40K Facts
>First movement, warp spiders swooping hawks, etc. can move 30 cm and
>then charge (or assault move) 45 cm. This is faster than a jet bike
>(total of 75cm to 70cm).
>From what I've heard, I'm going to have problems with
anything getting two moves on assault. This sounds
crazy. I'd much rather they just gave assaulting
things one normal move during movement phase, and one
normal move in the assault, for the old twice normal
move with a chance to be shot in between. But they
get a move, plus the charge move.
>Second titans. They are just about as tough as imperial titans, but
>they have a 2+ save on ALL hits all the time. Eldar titans will be to
>hardest to kill titans in the game. (and for 10 extra points, you can
>make it into a warlock)
Someone else thought they were fragile without the
holosave. Maybe that's just 5+ instead of 6+ save.
>Third, the psi-factor. They can build units with 5 warlocks in it and a
>farseer. This will always give them a +1 in close combat (witch is a
>big deal in the new system)
For that unit, or for all units?
>Forth, pop-up attacks, now better than ever. You can move at charge
>speed and still pop-up. You can fall back and pop-up (normal movement).
>And you can overwatch and pop-up (reroll misses).
But they don't pop-up to see everything anymore, at least
as Paul explained it.
andy
andy.skinner_at_...
Received on Wed Mar 26 1997 - 19:58:00 UTC
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