Re: [Epic] Eldar tactics vs. Tyranids
>> >> (which now always have warp fields up in my games anyways). It would
>> >> probably be good to note at this point that we use an alternating >>
>> >> >> movement system.
>> > Well, that changes matters somewhat...
>> Most definately. Still though, I heartily recommend it to anyone sticking
>> with the current version of Epic, as this current Eldar suck if they lose
>> initiative, rule if they win stuff just doesn't cut it.
> So instead you'd have them rule all the time? Personally I
>favor alternating movement, but for the eldar that means they pretty
>much never have to worry about being pinned, regardless of initiative.
Nah, this way, you get elements of both sides in movement, as no matter who
wins initiative there's a chance both to skit away and to be pinned. It's
a matter of trying to maneuveur your opponent into moving before you.
>> >Yeah, they are too much for their points but I tend to think that's
>> >true of a lot of the Tyranid stuff.
>> Yeah, that's what I thought the first time I looked at the Tyranid army
>> list. However, after seeing them off of paper, the only units I'm really
>> impressed by are the Dom and Carnies.
> You've obviously never had multiple Trygons rampaging through
>your hordes from behind. Oh, wait, Eldar don't get hordes... well,
>let me tell you, as a chaos player it just plain sucks. One Trygon
>dropped via spores can easily break multiple units in one turn. =(
Yeah, but my group plays you can't drop single units in drop pods (though
I've personally changed my view lately) since there aren't rules for it and
we don't use the Q&As.
>> > It seems to me the bug player really hasn't been exploring
>> >his options. Like maybe, more screeners.
>> Yeah, though now that he uses warp fields continuously, there's no real
>> need.
> No need? Well, the point would be that he wouldn't HAVE
>to use the field if he had enough screeners to protect the Dom,
>and that can't be bad, right?
Well that depends, do you want to pay hundreds of points for a warp pulse
or is a warp field good enough for you? To get good coverage on a
Dominatrix through screening, you have to almost include as many points of
screeners as the Dom costs! Or you could use the units elsewhere where
they'll be more useful just by putting up a warp field. Personally, if I
played Tyranids I think the only thing I would ever screen a Dom with would
be another swarm's Dom with a warp
field up.
[snip, stuff about my strategy of blowing legs off of Tyranid Titans]
> And again, if you're crippling the titans, then you're not
>targeting the Doms.
Yeah, but those Doms have warp fields up usually, so I'm not killing them
anytime soon. If the warpfields aren't up...well, I'd rather shoot the Dom
than kill a couple of Titans anyways. Sure, those Titans will hurt, but
not as much as it'll hurt a Tyranid player to take an entire swarm out of
chain of command.
> The bugs can be surprisingly shooty. But they have to
>concentrate on it, they can't do it half-assed if it's going to
>be effective.
Hmmm...never seen this before. There guns on their Titans just don't seem
to be cost effective (though I'm jaded since my group doesn't think any
Titan weapon combo is cheesy. Every Eldar Titan has a mix of psylance,
pulsar, heat lances, always with dual lascannon wings. Every Imperial
Titan has volcano cannons up the ying-yang, etc. etc.). For the same price
of a Titan, those Tyranid Titans' guns just don't seem to be nearly as good.
>Scott
Michael the Liu
Received on Thu Apr 03 1997 - 19:47:08 UTC
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