Re: [Epic] got my Epic 40K

From: rob <Astynax_at_...>
Date: Tue, 13 May 1997 22:27:21 -0700

Mike Bowen wrote:
>
> On Wed, 14 May 1997 duckrvr_at_... wrote:
>
> >
> > >* Do you end up measuring range in the shooting phase twice, once to determine
> > > who can shoot, the other to determine who can be shot? Sounds like both
> > > are based on the nearest unit.
> > >
> > > A A A A
> > > Detachment B is shooting at detachment A.
> > > A1 If A1 is in range of all Bs, all Bs can shoot.
> > > If all As are in range of B1, all As can be shot.
> > > B1
> > > Is this correct?
> > > B B B
> >
> > I would add all the fp of any unit that can see/shoot any other unit.
> > However, I wouldn't assign more casualties than can be targetted. Frex, if
> > all A can hit B1 but not B, you would add all their fp (let's say 5 total)
> > and roll to hit. Troops in the open would give you 3 dice, so let's say you
> > get 2 hits. B1 would be the only valid target, so you'd just lose the extra
> > kill.
> >
> > I don't think anyone could really argue with this being reasonable, although
> > you never know . . .
> >
> > Temp
> >
>
> so say A1 is a SHV that moved to that spot in the Assault Phase, and
> firefights B1. B1 is blown to hell. Detachment B has lost, so it breaks,
> and must retreat. OK
>
> Now say that A1 and B1 are 17cm away from friendly forces, so they don't
> add into the firefight. A1, a superheavy, fights against B1, which say, is
> a bike squadron. B1 loses bigtime, say by 4 kills. Unit B1 is destroyed.
> we can say the other 3 kills are wasted, along with extra BM
>
> BUT
>
> since Detachment B lost the firefight even though only one unit was
> fighting, it still must retreat.
>
> I really don't like the idea that the loss of one 10 pt. bike can cause
> a whole 600 pt. Detachment to rout.
>
> This can't be right, or is it? tell me I read the rules wrong. Please.
>
> mike

i really feel the same way. how bad is it in reality? is it even
remotely realistic( within the fantastic constructs of the game world)
:)
Received on Wed May 14 1997 - 05:27:21 UTC

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