Re: [Epic] Andy Chamber's Campaign Rules

From: sauron1 <sauron1_at_...>
Date: Fri, 13 Jun 1997 09:40:09 -0700

Erik K. Rutins wrote:
>
> Temp,
>
> I definitely like the battle honors as an option (if your titan
> survives long enough). Perhaps those of you who know them could arrive
> at a consensus list for EPIC 40k? I made some comments on what you
> posted below - these may be completely off the mark as I never read the
> original battle honors.
>
> > Pinpoint gunnery - scores critical on 5 or 6, DR shots get +1 to the
> > critical roll
>
> Now that's a titan killing skill if ever I saw one.
>
> > Hip-shooting (eldar) - WE may fire at half effect at the end of
> assault, as
> > long as it was not in cc or a ff. (too powerful?)
>
> This does seem a bit potent. Perhaps just +50% firepower in
> firefights?
>
> > Turbo weapon - count as being on overwatch, or HWB adds fp (2? 4?)
>
> Perhaps Death Rays and Anti-Tanks count as being on overwatch, HWBs and
> Barrages get +4 FP?
>
> > Turbo Engines (non-eldar?) - +5cm move
>
> Why would this be non-eldar? Just because the combination with
> extremely agile would be over the top, I guess? Hey, can these battle
> honors be taken more than once (i.e. cumulative?).
>
> > Mandi-blasters (eldar titan only) - cc weapon slot, no fp (or reduced
> range)
>
> As in a free CC weapon? Even so seems reasonable compared to others.
>
> > Charismatic leader/Very shouty (non-eldar) - removes d6 BMs, or uses
> "divine
> > inspiration" once per battle.
>
> Why non-eldar on this one? Perhaps 'powerful spirits in wraithbone' or
> something like that would be the eldar version?
>
> > Precognition (Eldar) - ignores first critical (rolls with blow)
> (maybe too
> > powerful)
>
> Yeah, maybe too much with the 2+ holofield. I like the idea a lot,
> though.
>
> Regards,
>
> - Erik
>
> "Look within. Within is the fountain of good, and it will ever bubble
> up, if you will ever dig."
> - Marcus Aurelius

Sauron1 writes; In the beginning of time there was Adeptus Mechanicus,and
haven written the hand moved on and behold! there was Codex Titanicus.

 Codex Crew Skills that can be Applied to any crew for one of games.
 Sixth Sense; Crew can make one extra 45% turn
 Pinpoint Gunnery;Add +1 modifier to to critical hits,not in close combat
 Tactical Genius; Titan is given 2 order counters and can choose wich one
                  to follow
 Duckback; Titan Princeps can dodge in coming fire,roll 1d6
                   1-3 normal effect,4-5 shot dodged if titan in cover,
                   6 shot dodged
 Very fast; Titan Princeps gains 4cm in both advance and charge
                   rates
 Hipshooting; Titan Moderati are excellent shots,discount the -1
                   modifier for fireing on the move.

The Eldar get one skill for every 10 experience points or roll
for them like the Titan crews.The roll chart will be in my next post if
anyone is interested. sauron1
Received on Fri Jun 13 1997 - 16:40:09 UTC

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