RE: [Epic] [E40k] Battle Report
>>4) Blast markers didn't play a big part in this battle, with no unit
>>keeping more then 1 after the rally phase, and FP not significantly
>>reduced.
>>
>>Troy
>
>I used to think that blast markers didn't play too much of a role in the
>game until we started using units which solely dealt out blast markers. I
>haven't tried the nightspinners yet, but 16 biovores are really nasty! The
>enemy cannot move, cannot shoot and their army morale goes down rapidly.
>
>Nightspinners are to expensive for what they do. Over twice the cost of a
biovore.
>Personally, don't think they are worth it.
>
Speaking from experience the night spinners are well worth it. The 90cm
artillery range is really handy. Move to position, go on overwatch and put
4-5 BM per turn.(can only get 5 NtSpnr per detachment.) 30cm skimmer movt
means nothing can catch you and you can get to position very quickly and
start dishing out early.
My .02
That Chuk Guy
Received on Mon Jul 21 1997 - 22:39:35 UTC
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: Tue Oct 22 2019 - 13:09:39 UTC