RE: [NetEpic ML] Deathstrike question

From: Peter Ramos <primarch_at_...>
Date: Wed, 28 Mar 2001 15:04:32 -0400

Hi!

-----Original Message-----
From: dkaardal [mailto:dkaardal_at_...]
Sent: Thursday, March 28, 2002 2:48 PM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] Deathstrike question

in the rules, it states:

1. They can only be fired on First Fire orders.
2. After being fired the missile moves up to 35 cm in each
flyers phase
3. The missile has enough fuel for 4 turns, after which it must
select a target or crash at the end of its movement.
4. The missile may select any target at any point during its
move. It does not require LOS to the intended target when it is fired.
5. Due to their speed only AA guns may target the missile and
incurs a -2 penalty to hit.
6. These are one-shot weapons; a detachment has three total
shots.


I have an issue with rule # 2. Why can you fire at these cruise
missles? and why the HECK are they slower then a rhino on charge?

It was arbitrary, granted. But the original rules where so fiddly that
many wanted to change them.

in the original rules, they were just like any other artillery. you
fired them, and resolved as normal. Why give people a chance to fire
at them at all? I mean, sure, the warheads are pretty powerful... but
you only GET 3 shots, and it's a garaunteed cost of 250 points!

That's true. I once had the idea to give them a range of something like
100cm-150 cm, one shot and could be shot down by AA capable units only
at a penalty (-1 or -2). 250 points is a lot for a one shot so
eliminating all the fiddly rules and treating it more like a regular
battery sounds good.

I'm just really puzzled. If you are going to change the way they
fire, why would you make them so slow? There are ground troops that
can move that fast on a charge! Is the missle's propulsion system a
rubber band and a propeller?

The problem is what consists a unit of time per movement in epic. There
are no such definitions in the game. A rhino may move that much in a
turn, but it takes the whole turn to do, while the missiles movement to
cover that same movement is a blink of an eye. If you look at it in
absolutes (all units move "x" per turn) then it's slow, but you could
also say it fired just as the unit finished moving and covered "x" range
very quickly. This is also compounded by the fact that the rhino would
move in the movement phase and the missile moves in the fire phase. The
time frames for both turn could be very different.

Peter
Received on Wed Mar 28 2001 - 19:04:32 UTC

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