Re: [NetEpic ML] Fighting against Chaos; Supporting CC

From: Peter Ramos <primarch_at_...>
Date: Tue, 29 Aug 2000 19:49:30 -0400

Hi!



> Hi,
>
> I recently played a battle against Chaos and another one against
> Eldars; I got defeated once, had much fun twice, and found out that I
> may need some advice on three points:
>
> 1. Chaos Reward Cards
>
> Having fielded the Emperor's Children Legion and its Primarch
> Fulgrim,
> the Chaos player got the Chaos Reward Card "Lure of Slaneesh". Of
> course, he played it on one of my Warhound Titans; no problem with
> that (except for my 4 Terminators who got executed by my own Titan).
> However, we couldn't find out on the card if the Lure of Slaneesh is
> a non-physical psychic attack, thus allowing my Warhound a psychic
> save of 4+ because of his active void shields. My opponent gently
> granted me the save (I failed it anyway), was he right or was there a
> misinterpretation of the rules?

Usually any power that it not an obvious physical attack (anything described
as rays, bolts, etc) should be classified as non-physical. Anything that
uses a morale check or affects the mind is a non-physical attack. So in this
case if the titan had active shields it was entitled to save versus this
effect.
>
> Besides, I have another question related to this topic, to those who
> play against Chaos: How do you manage the threat of Chaos Cards?(my
> Reaver Titan didn't appreciate much the crystalline body of the
> daemon he had targeted with his turbolasers...)

There is really no way to bypass chaos card, but you can minimize them
effectively. If you fear crystalline body, fire a titan with a laser weapon
WHEN it still have shields, it will bounce back and down one shield. No big
deal he loses the card and you one shield., stuff like morale cards for fear
and terror, use special cards that bolster your morale, like inquisitors and
such. If you suspect he has a lot of cards to augment close combat just
shoot him to pieces. If you have firepower to burn, shoot at his greater
demons and make him spend cards.
>
> 2. Grey Knights teleporting on the battlefield
>
> I know that this topic has already been discussed on the NetEpic
> group before I joined, but I didn't noticed any changes concerning
> the
> Grey Knights between the 3.0 and the 4.0 unit descriptions (although
> I
> thought they needed one). Can someone remind me the suggested
> alternatives to the 3.0 rules?

Hmm.. not much more alternatives, but remember one VERY important thing
their attacks are psychic, so demons cannot use cards to save themselves (or
under our current rules must spend two cards to save versus one non-physical
attack). Use them for shooting, their nemesis weapons while having a low
saving throw modifier they are psychic attacks and you can effectively form
a 35cm barrier agianst demons who must use two cards if they fail the save.
Granted with a -1 save they will save often but you have 8 attack dice! USE
THEM!
>
> 3. Supporting Close Combat
>
> The close combat sequence is very popular in my group, partly because
> of the mayhem fightings that occur on turns 2 and 3 near central
> objectives. But I can't help noticing how some units, like Rhinos,
> are useless in such situations and still forced to expose to ennemy
> attacks, because of formation rules or their transport role. Wouldn't
> it be worth creating rules on supporting close combats at short range
> (10cm, for instance)?

This has been discussed many times and for one reason or another discarded,
I'm all for making something for this, actually borrow a epic40k idea and
designate some units as close support, this means these units may add their
CAF or +1 if CAF zero to a close combat within 10cm to one unit. It would
simulate close support without unwieldy mechanisms.

> The Epic 40K and Warmaster rules would certainly not fit (bonuses
> apply to a full detachment/regiment), because the implementation of
> detachments in SM/NetEpic is too different. But what about inspiring
> from the SM Chaplain rules and the barrage fire system:
>
> -support only applies on a given surface, say the 6cm barrage burst
> template, within a given distance (10 cm)of supporting units
>
> -effects of support depend upon the number and efficiency of
> supporting units. This means that something like 3 Eldar Peregrine
> tanks would give the same CC support as 6 Imperial Rhinos.

This is a nice thought, but I think the idea I put above is perhaps simpler
to implement because it entails no changes in unit stats and it adds to the
mechanism in place, example:

6 tactical space marines versus 6 goff orks, 1 to 1 combats, the space
marines rhinos close by but not in the combat would add +1 to each
inidividual combat in effect increasing the CAF by +1, rest of combat
continues normally.

Just a thought.

Peter
Received on Tue Aug 29 2000 - 23:49:30 UTC

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