--------> I didn't have a real strong opinion on this but I will jump in
on a few points...
> > > If spread out on a broad front, true. But few CC forces can face
> the 5
> > > Battlefortresses, let alone the MegaGargant. And even the CofS
> with the
> > > Infantry riding on them can take out most things in CC.
> > >
> >
> My IG can take your battle fortresses out with death rays. The
> battle
> fortresses would then not available to support your infantry in
> combat and
> my infantry would have a higher total assault value than your
> nfantry.
>
---------> Where are the IG getting those death rays? War engines? If
we're all taking 2000 points then you're taking WE to counter my WE's
and the points difference isn't much. If you're taking vortex missiles
and hitting my Forts, then they aren't hitting the mega-gargant which is
the real core of this army if I'm reading it right. I guarantee you
won't get more than one fort under a template, and yes it will probably
die, but how many vortexes will you take in a 2000pt force?
I think one of the advantages of the ork army is a relatively cheap
war engine with decent movement, assault values, firepower, _and_ the
ability to transport troops. Use 'em. As for IG infantry out-assaulting
orks, It's possible but I don't think it would be all that easy to
arrange.
> > > > - Weak vs long range direct fire weapons (i.e deathrays).
> > >
> > > True-ish. The Warengines especially. That's what the MegaG is for,
> and
> > > for that matter, the Big Gunz. Not many forces have great
> quantities of
> > > Death Rays, they're mainly AT, which are far less effective vs the
> > > Battleforts.
> >
>
> Eldar have the WE of Vaul, Space Marines have Ordinatus's and Titans
> and
> Squats have vortex missiles. Only Tryranids can't alot of death
> rays,
> but their close combat ability more than compensates for this.
---------> Again, to get death rays, everyone is taking WE's or
one-shot vortexes. Even match gievn the same # of points.
Addressing some of the other criticisms I see I would probably
try to make the snakebites detach a more dedicated HTH force, but given
the constraints of points etc I don't know that I could. Then again I
like squiggoths a lot, and so try to work them into any snakebite force
I play, so mine would at least look different. If you want them
mobilized to keep up with the rest, wagons would have to come in
somewhere.
What I would like to see from those who dislike this force is a 2000 pt
army you would take against it. It's easy to say "I would beat that
_unit_ with this unit" but try building a force which will stomp it as
easily as some say. You would have the advantage of knowing what the
enemy is taking which is abnormal, but even given that, I don't think
we'll see a "foregone conclusion". I'm impressed with the forces he's
managed to work in to a 2000pt force as I'm also kinda big on
mega-gargants and try to work them into ridiculously small games as
well, and it looks pretty good to me. What can you do to beat it?
Chris Miller
Received on Tue Mar 24 1998 - 16:59:54 UTC
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