Re: [Epic] Detailed Daemon Engines.

From: Richard Desnoyers <rdesnoye_at_...>
Date: Fri, 15 May 1998 00:20:02 -0600

[Re: Original post excerpt. - "Now I cast these seeds onto the fertile
ground of the mailing list . . ."]

The ideas are really beginning to grow and take shape very nicely :)
These kinds of projects IMO really go a long way in regards to putting some
of the "Epic" back into Epic 40K, and enhancing its flavour, mystique,
mythology or whatever you would like to call it. (Pass the "MSG" please.)
I will say that I really like the new rule system, but what was done to
many of the vehicles was a step too far. Generic = Bland
I will definitely be incorporating these the next time I play, as my Chaos
army is almost ready to issue forth from the Eye of Terror. I don't think
it would be nearly as fun if all of those really diverse looking Khorne
Daemon engines functioned in the same exact way. I'll stop now.

On with my other 2 cents . . .

[snipped liberally & expanded]
>I really liked the rules that you made up for the khorne daemon engines.
>They follow very closely to the space marine stats.

The new Khorne DE stats look great. One of the things that I really
thought Chaos was sadly lacking in was the area of troop transportation.
You can be sure that my Death Dealers will be using this regained ability.

Nurgle:
Contagion - from what I saw posted I believe the case is closed on this one.
Plague Tower - "Boarding Actions" - does anyone use one, does anyone care?
[I could post the SM rules for this if anyone would like to see them.]

>> Daemon Engines of Slaanesh
[snip]
>I am not so keen on the rules for the slaanesh daemon engines. These are
>okay as abstract rules but I think they could also use more individual
>stats. The rules in epic 40K do not represent the old stats for the
>slaanesh daemon engines. The new rules don't take into account the
glamour >of slaanesh or the fact that they also had really good armour in
the old >rules (2+). I think the two slaanesh hell knights could be
simular to the >epic 40K rules for the imperial knights.

I agree with Tzeench, who beat me to the punch here. I was going to post a
message on this topic. According to the GW "fluff" that I've read about
Daemon Knights (WD 190), they are the remnants of "Knight Households
[which] have been corrupted by Chaos down the centuries." The E40K rules
for Imperial Knights (CJ 21) describe them as having a "directional power
field" which gives them a "Save" against hits. Now I will mix the old and
the new rules together in regards to the Slaanesh DK's. I can easily
envision their directional power fields becoming corrupted by Chaos and
manifesting themselves as the [shifting, swirling aura called the] "Glamour
of Slaanesh" which would work the same way, giving a DK a "Save" against hits.

The Hell-Knights are renowned and feared as "Infiltrators."
Their destruction of the Imperator Titan Praeco Deictus and the rest of the
"Legio Crucius" battle group on the Hive world of Kado is ample proof of this.
(It makes for interesting reading anyway. Re: WD 190)

>I also think the subjugator titan is badly done. Instead of 6FP and a
>close combat weapon, it should have a close combat weapon and 2 or 3
>Antitank for its psi-pulse.

I agree with this idea 100%. This would be much closer to the original
presentation of the Subjugator, and more importantly (in the spirit of
recapturing some of the old Epic flavour) better suit it in its role as a
Scout and "Titan Hunter." AT shots x 3.

Both the Subjugator and Questor Titans also possess the "Glamour of
Slaanesh" which might make them a bit more desirable to take along,
considering their low Damage Capacity of 4 in E40K.

In terms of how easily they can die in E40K, is it comparable to SM?

One last thing on these two, WD 190, page 33: "Slaanesh Scout Titans are
very fast and agile, so unlike larger Titans they can turn as many times as
they want while moving." I can't remember if this is in the new rules or not.
What do you (collectively) think about this? I think this seems
reasonable, considering their relatively small size. They're only slightly
larger than the Hell-Knight & Hell-Scourge miniatures.

Finally, one last thing. No one has has said anything about the Silver
Towers. For me this is another flavour enhancer.
        Silver Towers:
"Magical Warding" exists between two towers within 10 cm's of each other,
anything targeted (by an AT shot for example) through this field will
receive a +1 armour bonus up to a maximum of 6 (or a "Save)." Once again,
I think that I prefer the idea of a "Save".

Did anyone ever use this when playing SM? Was it of any real use?
Someone could place their H.Q. unit behind this field for added protection.
{If I ever get a hold of a scanner I could e-mail people a *.gif or *.jpg
of the Magical Warding Template if they wanted it.)

-FIN (for now)

Richard
Received on Fri May 15 1998 - 06:20:02 UTC

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