[Epic] Those Super Heavy weapons - long (winded)
The case of the Death Ray Imperial Warmachine (I hesitate to use the
words 'superheavy tank') was to show that it would be nullified by
only one blast marker. As it was pointed out that the tank also has a
2FP secondary weapon, i'd just like to add that I was assuming the
tank would be firing between the secondary weapon range (30cm?) and
the Death Ray maximum range (45/60cm?).
The point was that the SH weapon doesn't, I believe, get affected by
blast markers to prevent silly situations like:
Reaver w/3 Death Rays (bear with me here) and 3 blast markers
cannot fire.
reaver w/3 HWBatteries and 3 blast markers has it's FP reduced
from 24 to 21 - no big deal.
So why can 3 blast markers affect similar titans in such different
ways? They can't - SH weapons are unaffected by blast markers.
Another example would be a Land Raider and two Devastator stands which
have 2 blast markers on them. The detachment would have a FP of 2 (4
for the devastators -2 for the blast markers), how would you work out
the Land Raider's firing? Do you allow the BMarkers to be 'absorbed'
by the detachments FP? Do you penalise the SH weapons seperately (i.e.
not allow it to fire)?
I believe the LRaider cna fire no matter...
So why am I banging on about this? Well, believe it or not, I need to
know how the SH weapon is affected because of the potential for rules
abuse - 11 Land Raiders can wipe out a Reaver in one firing phase, but
the Titan cannot return the compliment - nor reduce the number of
shots from the LRaiders under the rules! So please, if you can point
to the place in the rules where it says SH weapons don't get
penalised, please do - I can't find them (and don't believe the
detachment's FP reduction covers them).
o
-Andy-
Received on Wed Apr 16 1997 - 12:53:52 UTC
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