[Epic] Citadel Journal Squats List 1 (long)

From: <CLL_at_...>
Date: Wed, 18 Jun 1997 12:23:42 +0000

OK here goes the first batch of bits on the 'official' squat list from Citadel
Journal 20 by Warwick Kinrade.

Dealing with infantry to start with.

Unit Speed Range FP Assault Armour Special
Warrior 10cm 30cm 1 2 4+
Thunderers As Warrior + Heavy Weapons
Berserkers As Warriors + Assault
Hearthguard As Warriors + Save
Warlord As Warriors + Hero
Living Ancestor As Warriors + Psyker
Ancestor Lord As Warriors + Hero, Commander, Psyker
Stronghold Lord As Warriors + Hero, Commander

Vehicles

Rhino 30cm n/a 0 0 5+ Transport (2)
Guild Bike 35cm 15cm 1 2 4+
Guild Trike 30cm 30cm 2 1 4+
Robots 15cm 45cm 1 2 6+ Rapid Fire.
Termite 10cm n/a 0 1 6+ Transport(1), Rampage
Mole 10cm n/a 0 3 6+ Transport(4), Rampage

RULES: Termites and Moles operate exactly like Drop Pods, except the
model replaces the Drop Pod counter and may continue to act with the rest
of it's detachment. You can't use them as Drop Pods in the planetary
assault scenario. Like Drop Pods they always count as reserves.

Artillery
Support Weapon 10cm 45cm 2 0 4+ Artillery
Goliath 5cm 25-125cm 0 0 5+ Artillery, Mega Cannon
Thunderfire 10cm 45cm 3 0 5+ Flak

Air Wing
Iron Eagle 35cm 30cm 3 2 5+ Skimmer
Overlord 15cm 30cm 8 4 6+ Skimmer, Save, Close
                                                                                Support.

War Engines will have to wait I'm afraid

SQUAT STRONGHOLD DETACHMENT

Command
You must choose a commander
1 Detachment HQ(See Notes)....+25 points
Up to 1 Warlord............................15points
Consists of 1 Squat Unit (Hero)
Extra cost to:
Upgrade to a veteran(Stubborn)...+2points
Up to 1 Living Ancestor................15points
Consists of 1 Squat Unit (Psyker)

MAIN FORCE

Choose up to 10 squads form the following list.
Hearthguard squad.....................13points
Consists of 1 Squat Unit (save)
Extra cost to:
Upgrade to veterans(Stubborn)...+2 points

Squat Warrior Squad....................9 points per unit
Consists of 1 or 2 Squat units
Extra cost to:
Upgrade to veterans (stubborn) ..+2 points per unit.
Upgrade to Thunderers* (Hvy Wpns).+7points per unit
Upgrade to Berserkers* (Assault)........+2 points per unit
(* choose one upgrade only)
Guild Robot Squadron.....................24points per unit
Consists of 1 to 5 Robot units

SUPPORT

Choose up to 10 units from the following list, but you may not exceed the
number of choices made on the main force list.

Guild Bike Squadron ..........10 points per unit
Consists of 1 to 5 Bike units
Guild Trike Squadron...........14 points per unit
Consists of 1 to 3 Trike units
Rhino.....................................7 points
Support Weapon Battery 15 points per unit
Consists of 1 to 3 support weapons
Overlord Armoured Airship.....62 points
Thunderfire............................31 points

Notes: Any unit in the detachment, except robots, may be designated as
the Detachment HQ subject to the detachment's chain of command.
Robots cannot be the commander at any time.
CHAIN OF COMMAND: Warlord>LIving Ancestor>Hearthguard>Any other
unit.

I'll post the Artillery, Super Heavy, Tunneller, Airwing, Land train, and
stronghold lord detachment lists later.

Any questions, then fire away, and I'll try to answer them, BUT I haven't
had chance to playtest this yet.
Received on Wed Jun 18 1997 - 12:23:42 UTC

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