Re: [NetEpic ML] Titan CC

From: Peter Ramos <pramos2_at_...>
Date: Fri, 14 Apr 2000 18:29:05 -0500

Hi!

Hmm.... this may generate a lot of rolls, though and the present system isn't very good since it doesn't fit too well with what we got. I think most agree it needs changing, the question is what.

I am slowly warming to the idea of increased titan CAF's because:

1. Its the simplest thing, NO new rules what so ever, no special exceptions and of course fits with standard rules because ot is the standard rule.
2. Titans would be very strong in close combat, but not invincible. You can swarm, but you need to swarm with good troops not cannon fooder. Its more of a tactical decision this way. Also they are finally set apart from all units in virtue of their CAF, doesn't it bother anyone that a warhound has a CAF of 8? It IS a titan after all
3. Casualties are already taken out in the standard close ombat with NO extra rolls

I reallly cant see any downside to this. It only requires a minor edit to the rules, more importanly, it doesn;t need to much playtest, we already know the standard rules work. Those who have played the game for a while can easily extrapolate the impact of higher CAF's.

Since I got time to kill lets take a look at this.

Current rules

10 guardsmen swarm one warlord, the warlord with average rolls averages 21 ( a CAF of 14 + 7 on a 2d6).

With average rolls the IG have met the average by stand 5 or 6, beyond that the titan is pretty much toast.

Increased CAF

In the same example, but with a warlord with an increased CAF at +28, its average is 35. The IG only meet the average at stand 9 or 10, an even match, they never get a "sure thing". Of course if the warlord takes close combat weapons then the IG have not much of a chance.

This makes several "good" tactical situations. If players want to take on a titan they need to compromise better troops and thus more points. Also, it makes close combat weapons valuable since that extra edge may keep most opponents away from exercising this options since the odds would be steep.

Of course the amount of space to contact the titan is limited and thus their is usually no more space to accomodate more troops at one go.

Of course I'm only doubling the CAF's it could be slightly higher. Some recommended values could be:

+18 for scout class smaller titans
+28 for reaver sized titans
+35 for warlords with gargants having a little more
+50 for the big boyz like the Imperator and mega-gargant, also this means we can get rid of those fiddly rules regarding infantry and attacking these big things.

Peter
  I've thought long and hard about this Titan CC issue, and came to this, instead of making a bunch of new rules why not? Just use normal rule we already have for Titan defence, but instead of making this an auto hit let the Titan make a save when fighting Infantry/ veichals, modifyed by the models CAF.

  Example: Titan is attacked by 10 assult marines rolls two 6s so two hits on the Titan, pick location or roll (I like the roll idea unless you play like we do where you may only pick from the front) The Titan makes a save roll mod by attackers CAF in this case 3. So the Titan need to roll 4or under to exscape damage from the attack. This will show the Titan to be very strong but not totally invincable to infantry.
Received on Fri Apr 14 2000 - 23:29:05 UTC

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