Re: [NetEpic ML] Invisible Lictors

From: Hellreich <hellreich_at_...>
Date: Tue, 19 Dec 2000 11:45:43 -0800

please check out the rules for hidden units the link was in an earlyer post
of mine to him.
----- Original Message -----
From: "warprat" <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Sunday, December 17, 2000 7:28 PM
Subject: Re: [NetEpic ML] Invisible Lictors


> Hi All!
>
> In the pure sense, Salzanzibar is right. If the game COULD be played in
> a real life way, Scouts would be invisable. On a computer, it would
> work great.
>
> Unfortunatly, many players would be unable to be trusted with invisable
> units, unlike Salzanzibar, so invisability wouldn't work well in all
> games. It would be hard for me to ignore thier position, like many
> others, I suspect. There is also the problem of cost, invisable Lictors
> should be worth a lot more than they are now.
>
> In our next game, Salzanzibar is going to try out his new Tyranid army.
> We were going to give some extra point as a handicap, because he hasn't
> played NetEpic as nuch as others. Now we have an opertunity for a
> win-win resolution. Salzanzibar will get to try out his invisability
> idea for his extra points.
>
> After the battle, we will discuss the merits of invisability, and try to
> reach agreement. That, may or may not be possible, but at least there
> is a chance for Salzanzibar, and that is always good.
>
> Warprat ;)
>
>
>
>
> salzanzibar_at_... wrote:
> >
> > I believe the idea of invisibility was taken to an absolute extreme and
hence
> > out of context to the topic at hand. If the Player opposing Tyranids
cannot
> > target the models in ANY way shape or form until they are spotted via an
> > model from the Players side within 25cm, it is inherently obvious that
it is
> > undetectable by normal methods and is in a sense invisible to the
Player. If
> > the units are to be fielded on the board, the advantage of this
> > characteristic is lost completely and will be used against the inherit
> > ability of the Lictors to its full extent. The are some "subtle"
differences
> > between the Lictor and any scouts are there not? Like the fact that the
scout
> > is merely trying to remain hidden from observation to provide ordinance
> > guidance; whereas the Lictor is a hunting, stalking type of adversary
who's
> > entire design is stealth and destruction.
> > I believe the obvious truth is that while I may not directly target
any
> > scouts or Lictors via direct or indirect fire, but I could if I wish
fire ant
> > any other given space on the board/ table, discredits the entirety of
the
> > game and removes any strategy potential that was inherent to the racial
> > design in the first place. Obviously if they are protected from any
> > targeting, they are unseen to the army that faces them, else they would
be
> > targeted and destroyed. To suggest otherwise is absurd in the extreme.
> > So it was, that my suggestion to remove them from the table and keep
track
> > of the units in a virtual board or map of the board until the opposing
sides
> > forces discovered them within 25cm as per the rules. If they are on the
> > table, no matter how well the person may be at ignoring the obvious (a
> > prevalent skill but ill practiced) they are undoubtedly aware of what it
is
> > and its capabilities and will use that information to their advantage
every
> > time. If the spotters were removed from the table, the opposing team
could
> > perhaps notice that the barrages were a tad bit too accurate and suspect
a
> > spotter nearby, (in the woods perhaps, likely even) and barrage the
suspected
> > area or send troops to investigate.
> > Why must we know in advance where their command units are but not
target
> > them, why can I destroy any building or barrage any centimeter of the
board
> > at my whim, but not a command unit or scout type. These rules make no
sense
> > to any strategist worthy of breathing the air of life. This inept
reasoning
> > has left what little spirit or resemblance to the Warhammer 40k universe
may
> > have had to offer in the shit can. What you've created in its wake is a
mere
> > clone of a strategy intensive game that leaves no mystery or surprise.
If
> > the only alteration to the strategy is die roles, then I pity the poor
> > imagining of those unfortunate enough to waste a moments breath in
playing
> > it. So while you may placate yourselves with the thought that there are
some
> > out here reading into the rules and coming up with wild theories as to
their
> > use, spend a simple quite moment in eager contemplation of what the
rules
> > mean to you in the first place. They are a tool to facilitate the
enjoyment
> > of a reasonably true to form strategy game that can be enjoyed and
completed
> > in a reasonable length of time and setup.
> > I would suggest that most if not all of those who play this type of
game
> > are in a small group that keeps to themselves and rarely get involved in
any
> > tournament style interaction. This allows for house rules that may
differ
> > greatly from the basic rules available for those incapable of delving
any
> > further than mere observance of simplistic and unrealistic rules. You
and
> > doubtless others have a different opinion.
> >
> >
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
>

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Received on Tue Dec 19 2000 - 19:45:43 UTC

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