Well I've always pictured the Commander would stick with the best detachment
in the company. The sort of vetrans that have seen battle before, but are
not harden vets. Just simple logic that this would increase his ablity to
survie the battle or complete the mission. Then ordering his trusted
Sargents and Lt's to lead the rookies trusting in them to lead and show the
rookies the ropes. So I'd say the Commanders must stay with in 6cm of
atleast one detachment of the Company Card, all other Specials are free to
move as they wish.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, April 20, 2000 8:19 PM
Subject: [NetEpic ML] Additional Issues
> Hi!
>
> I have begun editing, slowly revising and adding our changes. Of course,
as
> I read I will find stuff that may need some conversations and I'll add
them
> as they appear.
>
> I remember a discussion regarding command units and their errant movement
> away from their detachments, very unlike commanders.
>
> In an attempt to make them behave more like commanders I suggest the
> following:
>
> 1. a detachment on fallback orders in which the commander is in coherency
> with (6cm) rallies without need for a roll.
>
> 2. commanders can increase a unit's abilities when in coherency with it
(be
> it +1 to CAF or to hit or whatever minor boon people like).
>
> Any other suggestions?
>
> Peter
>
>
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>
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Received on Fri Apr 21 2000 - 00:57:32 UTC