RE: [NetEpic ML] Epic WW1

From: <nils.saugen_at_...>
Date: Mon, 4 Sep 2000 09:16:06 +0200

I think that you should sacrifice historical corectness with making things
as simple as possible. Taking IG as a starting point is excellent, and most
infantry units should be more or less the same depending on from what period
of the war you'd like to play.

You could make some variations to the rules for chain of command, amount ov
veteran/elite troops, vehicle stats (Now, thats a lot of work!!!!),
availability of special types of units (depending on which area/teatre you
want to play). I guess you could use NetEpic rules as a base for most types
of historical wargames. However, I think that roughriders are somewhat more
efficient than their polish lancer comrads form the beginning of WWII.

I guess the basic units would include, infantry with standard IG stats
(veterans/elite to include mainly better to hit rolls, more attacks and
armour value, to keep the emphasis away from close combat),
Bazooka/anti-tank guns with hwy.weapon stats and machine gun crews with
Tarantula stats.

Early WWII tank units should really suck when it comes to armour value,
range, firepower, armour piercing capability and CAF, continuing that line
of thought the T34 should be close to a Land Raider with a turret and, I
guess the TIGER I and II's should come close to a Shadowsword in stats.

This would of course be an enourmous task indeed, and I guess there would be
considerable differences of opnion and hard debates on the subject......
Sounds like a lot of fun!

Nils
> -----Original Message-----
> From: Weasel Fierce [SMTP:septimus__at_...]
> Sent: 3. september 2000 19:17
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Epic WW1
>
>
>
> >i did up a set of micro armor rules using the epic system years agoWW2
> and
> >modern, we use to play it alot and we played a 3 week game on a 24 by 4
> >foot table of D day that was the last game we played of it, i ll look for
> a
> >copy of the army lists if you would like but its easy to figer them up i
> >started with a base Inf. stand of Imp. guard and worked it all out from
> >there. droped there movement to 5cm and used the MPH of the real VEH. in
> cm
> >for there speed , 1 attack dice for 100 rounds per min. for MGs 1attack
> >dice for rounds per min. for big guns stuff like that made for a nice
> >bloody game like the war realy was Oh yea i used D10s for all the dice
> >rolls too.
>
> Sounds cool. 1 attack per 100 RPM.
>
> Errr, does this mean that you allowed an MG42 stand to fire 12 attacks or
> so????
>
> D10's???
>
> Did you modify the to hit values too or?
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Received on Mon Sep 04 2000 - 07:16:06 UTC

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