> It is Magic example (and big money) who pushed for this policy in a
game
> that should have preferred flavor and complexity to standardization.
>
>
I tend to agree... Although I have not yet played a game of Epic 40K,
after reading the rulebook I was a little dimayed at the lack of detai
and carachterl. People may say that this is for an "epic, sweeping
feel", but I feel that the game is a heap more enjoyable when you take
into account unique stats and special rules. But, seeing as I'm
talking totally theoretically, I could be entirely wrong...
Christian Nielsen
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Received on Mon Jun 30 1997 - 10:43:01 UTC