[Epic] [E40k] Thoughts & Questions

From: Scott Shupe <shupes_at_...>
Date: Mon, 28 Apr 1997 18:54:12 -0400

Alright, so I've finally had my chance to play a few games
with the new rules and I've got a few comments and/or questions.

1) War Engines - why? The titans seem to be even more overpriced
than they were in SM. 490 pts for a slow, unmaneuverable, very
fragile Reaver? I don't think so. As near as I can figure, their
only place is to get rid of other war machines (with death rays).
Smaller SHVs might be worth it, I'm not sure.

And what they did to the LoB is a crime. 14 Assault indeed!

2) Close Combat is now god above all other gods. *sigh* On the plus
side, bikes are nowhere near as powerful as they were in SM/TL. In
fact, their usefulness seems pretty limited now.

Don't get into HtH with the bugs (unavoidable, I know, considering
how fast they are). You will die...

Lesser Daemons are, I think, more powerful now than they used to be.
Or at least, flesh hounds, flamers, and fiends are more powerful than
they used to be. You have to worry about suppresion, but on the other
hand every model in the det. gets a 4+ save. Greater Daemons are
considerably less powerful, the only one that looks like it's
worthwhile is the Lord of Change (speed + psyker).

3) While I'm on the topic of daemons, where the HELL are the Beasts
of Nurgle? When I was going through the unit summary I figured "oh,
they must just be normal daemons," but then I get to the army list
and *surprise* there's no point values for them. What's the reason
behind this one?!?

4) OK, how do blast markers & assault orders interact when you're
shooting? I think that you'd subtract the markers after you figure
out your (halved) FP for the phase, but the rules don't make this
at all clear.

5) I've heard it said more than once that the new rules are simpler
than the SM/TL rules. Bullshit. The new rules are far more
complicated. OTOH, the units themselves have no special rules (for
the most part).

6) I've also heard that games go quicker with the new rules than
before. Also bull. Turns don't neccessarily take as long, but the
games last for more turns. And picking an army takes CONSIDERABLY
longer (especially when you have 2 players and only 1 army book =).

7) What's the 'average' game size anyway? It was 5-6000 points in
SM/TL, but I'm not sure what it's supposed to be here.

8) Close Assault vehicles (like the Khorne Engines) are looking pretty
bad - that double speed if you can reach CC thing is important. Anyone
have a good experience with CC vehicles?

9) What's the use of infiltrators? Unless you had a whole detachment
of them, looks like they'd get caught by the enemy without any support,
and thus die easily. Again, has anyone used these with any success?

        Hmmm... thought I had more to say than that. Oh well.
As for the game itself, I can't say I like it more than SM/TL.
There are elements I like, and the forces seem more even, but
it's just not as FUN. Or something, I dunno. Maybe I'll be able
to form a more coherent opinion after I've played some more and
gotten to know the rules better.

        On a side note, my webpage (The Eye of Terror) is going
to be splitting in half soon - the current page will still be
around, but there will also be an E40k version that has all the
same kinda stuff (chaos rules, Q&As, house rules, etc).

Scott
shupes_at_...
Received on Mon Apr 28 1997 - 22:54:12 UTC

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